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"Generation of Irregular Wave Sea Surfaces"
- Use Unreal Engine as a 3D image development platform
- Use NVIDIA's PhysX physics engine
- Representation of sea surfaces based on physical models
"Performance Test of Ship Motion Simulation Device"
- Reproduce ship-specific motion using a 3-axis motion base
- Control of a parallel link robot
- Creation of input signals to realize 3-axis coupled motion and error evaluation regarding actual motion
"Development of Wave Models for Seaworthiness Simulators"
- Constructing a new wave model representation in C++ using Blueprint, Unreal Engine's proprietary programming tool
- This enables viewpoint movement associated with ship motion
"Research on Integration of Ship Motion Simulation and VR Goggles Imagery"
- Creation of 3D images linked between motion base and VR imagery
- SteamVR Using a plugin, it's possible to experience the same visuals when wearing VR goggles as on the motion base.
"Research on the Reproduction of Ship Hull Motion in Waves During Sailing"
- Representation of the sea surface and the space around the ship as seen from an inertial coordinate system.
- Reproduction of porpoising of a high-speed planing boat.
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